
All in all, I’d say it’s a fair drop rate, compared to other packs – at least it’s not as scandalously awful as I’d heard, although it seemed really bad through the first three hypercrates. Managed to complete only four of the common sets. Got an Orobird in the third hypercrate and a Rancor in both the fourth and fifth, but missed out on some of the best armor pieces. There’s been talk about the drop rates being really bad, so I thought I’d share my result. I would say better scaling is in order, and that would be a quick, albeit incomplete fix, since a Type3-4body dual-wielding would still have sabers the size of baseball bats xP Reply Seems logical to me, seeing as the opposite “problem” exists with the unconquered defender hilts, they look great in a Type1-2body hands but in a Type3-4 it looks like a stogie. Why not make a 1h and a 2h version of the hilts if people really want these mondo hilts? Shrinking the hilt won’t take away from the excellent modeling. It looks reasonable enough on a male-Type3/4body single blade user, like you said 2h and all, but dual-wielding them, or in the hands of a male-Type1/2body, or any of the female body types it’s outright goofy looking. It’s really a shame I LOVE the model of the Derelict Lightsaber, to me it’s one of the only hilts that reminds me of the movie sabers, but the darn thing is humongous. ReplyĮven as 2h hilts they are absurdly huge and totally impractical, your hilt would get sliced in half in seconds. I may just indulge in a couple of SC packs just for the armor sets alone, maybe trying for the Orobird as well. Mandalore the Ultimate’s is a set that I was quite honestly anticipating with the Bounty Supply Packs following Mandalore the Preserver’s and Cassus Fett’s armor sets, but regardless, it’s good to see it at last! I must also express my utter delight at all the Lore sets being introduced across them as well. I hope that in future packs they do the CF variants of the weapons with the subtle modifications shown here, and vice-versa, as these are actually somewhat decent Cartel Pack weapons for once, and different variants can be easily done without the simple addition of a laser HUD… Whilst it makes perfect sense for the Sniper Rifle – but of course! – it seems very out-of-place on a weapon modeled after a gun which is meant to be used at point-blank-range (or there abouts) for maximum effectiveness. Whilst I really do like the real-world aspects of the weapons across these two packs, I must question the scope on the wooden variant of the “Shotgun” rifle. GSF: Imperial’s Crimson-Gray Color Module GSF: Imperial’s Light Red Engine Reactant With bloom (left), without bloom (right)ĭye: Dark Orange and Light Brown Dye Moduleĭye: Light Brown and Pale Gray Dye Module.


Note that the shoulders might be bugged on body type 1 females (players & companions) and won’t show up.
